Board games

Economic, deduction, territorial, fantasy, logical, strategy, cooperation, race, party, space, political board games; board games for 2 players

There are 3 products.

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  • Categories: Role playing
  • Duration:: up to 60 min.

Pandemic Board game

In Pandemic players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. A deck of cards provides the players with abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. Then, separate deck of cards controls the "normal" spread of the infections. Taking a role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. If 1 or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the 4 diseases, they all win! 

Video review: www.youtube.com/watch

€49.99 Price

Pandemic on the Brink Board...

Pandemic: On the Brink includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty of the Pandemic base game. These new challenges, which can be used individually or combined for even more difficult play, are as follows: The Virulent Strain challenge makes one disease become particularly deadly in unpredictable ways. The Mutation challenge adds a fifth (purple) disease that behaves differently than the original four. The Bio-Terrorist challenge pits one player against the others!

Video review: www.youtube.com/watch

€49.99 Price

Big Book of Madness Board game

The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they've just freed. Each player has their own element deck that they build during the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells...

If you manage to turn six pages and defeat all of the monsters, you win the game!

Video review: YOUTUBE

€36.99 Price