Board games

Economic, deduction, territorial, fantasy, logical, strategy, cooperation, race, party, space, political board games; board games for 2 players

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  • Number of players:: 2-5
  • Number of players:: 2-6

Big Book of Madness Board game

The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they've just freed. Each player has their own element deck that they build during the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells...

If you manage to turn six pages and defeat all of the monsters, you win the game!

Video review: YOUTUBE

€36.99 Price
  • On sale!
Change Horses Board game Rio Grande Games - 2 Change Horses Board game Rio Grande Games - 1

Change Horses Board game

Change Horses is a race game with a twist. Players secretly get a horse (of a particular color) assigned before the game starts. The player with the horse in last place at the end of the game wins. On your turn - sequence of play is decided by auction - you play a card that controls two different colored horseS. When every player has put down cards, the horses move; but only horses with an odd number of cards on the table! If the number of open cards is even, the horse does not move. But, true to the spirit of horse racing, each player has a chance to play a "dirty trick", including Change Horses. This can affect the game dramatically. 

Video review: YOUTUBE

€27.99 Price

Evolution Board game

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure. 

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. 

Video review: YOUTUBE

€39.99 Price

Keyflower Board game

Keyflower is played over four rounds: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood...

Video review: YOUTUBE

€39.99 Price

Junk Orbit Board game

This 2018 game description will be placed soon.

But You can watch its video review on Miami Dice: YOUTUBE

€29.99 Price

Terra Mystica Board game

Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. 

Video review: YOUTUBE

€74.99 Price

King of New York Board game

King of New York keeps the core ideas of King of Tokyo while introducing new ways to play:your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. What's new in King of New York is that you can now try to become a star in the big city - you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight. The game board for King of New York is larger than in KoT. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. The monsters from King of New York can be used in KoT and vice versa, but the power cards are specific to this game.

Video review: YOUTUBE

€32.99 Price

Roskis Board game

Players in Roskis need to toss trash into the garbage bin, but unfortunately they're all a bit lazy and instead of emptying the bin when it's full, they're content to pile everything as high as possible in the hope that someone else will knock it over and have to clean up the mess.  Before the game begins, each player takes a set of cards numbered 1–10, and the forty pieces of "trash"—milk cartons, tin cans, bottles, and apple cores—are placed next to the garbage can. Each round, players secretly choose one of the three cards in their hand, then reveal them simultaneously. In order from low number to high, each player places a number of pieces of trash equal to the number she revealed into—or onto—the garbage bin...

Video review: www.youtube.com/watch

€27.99 Price

Small World Board game

Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! A race in decline is designated by flipping the tiles over to their black-and-white side. At the end of your turn, you score one point (coin) for each territory your races occupy. After the final round, the player with the most coins wins.

Video review: www.youtube.com/watch

€52.02 Price

Evolution: the Beginning...

In Evolution: The Beginning, you'll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam. Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With hundreds of ways to evolve your species, every game unfolds in a beautifully unique way.

Evolution: The Beginning borrows ideas and concepts from other games in the Evolution branded product line, but it is a stand-alone game that is not compatible with anything else in the Evolution product line. It is the most casual and quick playing adaptation of the Evolution concept, but it is highly strategic as a two-player game.

Video review: YOUTUBE

€34.99 Price